A downloadable game for Windows

On her ambitious quest to win a young CEO's heart, one girl comes to discover that, in this company, the quickest path to anything is through the stomach.

With luck, she'll be the eater, and not the eaten.

On her ascent up the corporate ladder, she'll be given her own apartment suite at headquarters where she'll be able to rest, relax, and reflect on her journey thus far, and all the feasts she's had along the way. (And maybe even relive a few of those!)

Across the kingdom, she'll amass an arsenal of deadly weapons, an armory of tough outfits, an assortment of helpful items, and even an array of powerful magic spells to aid her in combat!


(Disclaimer: this project is being developed on a severely limited budget, in terms of both cash and spare time. Any contributions of art, coding, plugins, or whatever else will improve the experience is greatly appreciated!)

Find me (occasionally) in the Snow Dragon Studios server: https://discord.gg/UZUJxasGYc

StatusIn development
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorMisterMan64
GenreRole Playing

Download

Download
Gastric United Transport v0.1.zip 448 MB

Install instructions

Download the .zip file, extract it somewhere that you can find it, then open up the folder and run the "game.exe" file.

Comments

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So I played through what I believe is essentially just a way to show the world map and I have to say that everything is very basic, but well made. The small cities are currently all copy-pastes, but I like the design of the GUT building (altough it looks a bit too modern?) And the idea that each city has progressively stronger equipment/spells already makes me figure out a rough order for the story.

The little amount of written text to read I've found is alright I suppose, there are some small dialogues that I found pretty funny. There really isn't much here right now, though.

The MC looks cute!

The battle system needs some balancing. Having three turns in a row seems excessive, and against single enemies (like the "bosses") it's a guaranteed win with Devour>Digest>Digest. I assume these test fights were mainly to test out each "class" option and their skills, so it makes sense that you haven't properly balanced them yet. 

Last but not least, EXCELLENT music choice. I love Sea of Stars and The Messenger, so it unironically made my day to hear those (quite fitting) OSTs (kinda sad you didn't use Glacial Peak for the snow area though, that one's my favourite area music!). It's nice to see someone caring about the music instead of just using the default ones RPGMaker has. 

That's all! I hope you have fun developing this game in your free time, it looks promising

Thanks for the feedback!

I agree that the locales are a little copy-pasty at the moment, but given that this is my very first foray into RPG Maker, I figured it'd make the most sense to start with something basic and work my way up into more detail. Depending on where the muse takes me, I might update some of the towns for later updates. As for G.U.T. headquarters being more modern, the basis for that is the founder/owner/CEO and his sister are immigrants from another kingdom with less magic, but more advanced technology to compensate, and they used that knowledge when setting up the company. Granted, that's not exactly explained in the game right now, but I'll probably add a couple NPCs into the main hall of the building for world building purposes.

Glad to hear it! I am very much a writer first and foremost, but I thought it was more important to get the actual gameplay details hashed out first before I get into the dialogue and such.

Balancing the battle system is very much next on my to-do list. The idea behind the multiple turns is that there's only one "party member" for the whole game, so the player would need more than one turn to handle troops with a large number of enemies. Also, the various weapon classes will have different numbers of turns, with more actions being balanced out by lower defense/attack and less actions being balanced out by higher defense/attack and access to AOE techniques. With the bosses, I agree that three turns of Devour>Digest>Digest would be too strong, but I was already planning to set things up so that bosses are immune to the state that the Digest skill targets, so there's no opportunity to cheese those in that manner.

Always great to see another enjoyer of peak! Granted, haven't played The Messenger myself, but Sea of Stars is the shit. While I agree that Glacial Peak would've been a good choice of OST for the "uninhabited" snow area, I didn't want to take too many songs from one game, which is why it's something of a balance. (If you know of a way I can make a little popup whenever a new song starts playing, please let me know, I want people to know where all the music came from.)

You're welcome! I love giving feedback to stuff :)

I wish you luck in trying to balance your idea for the battle system, and I am interested in getting to know this world's lore more (as I am with anything really). 

On a different note, while it's completely different from Sea of Stars I higly advise playing The Messenger. Some of the best platforming i've ever had the pleasure to play. Sadly, I don't know anything about making stuff with RPGMaker so I can't help you with the popup idea

Have a nice day, and sorry for taking a while to reply :)